using Engine;
using Engine.Media;

namespace Game
{
    public abstract class ButtonWidget : CanvasWidget
    {
        public abstract bool IsClicked
        {
            get;
        }

        public abstract bool IsChecked
        {
            get;
            set;
        }

        public abstract bool IsAutoCheckingEnabled
        {
            get;
            set;
        }

        public abstract string Text
        {
            get;
            set;
        }

        public abstract BitmapFont Font
        {
            get;
            set;
        }

        public abstract Color Color
        {
            get;
            set;
        }
    }
}
